HP, AP, ammo and grenades are permanently visible.
Active effects will be displayed around the ammunition. There is no condition in FO4, so i have put the grenade counter at that place. The ammunition is reordered beneath the AP bar and the compass beneath the HP bar. The enemy health bar and critical bar uses a "centered" design and also will depletes to the center, just like in Fallout 3. Also the widgets are placed where they are in Fallout 3 (at least if it has an aquivalent widget there). The layout uses the typical two side bordered boxes and the special cone at one side on bars. Recreates the look of Fallout 3 in Fallout 4.